期刊: INTERACTING WITH COMPUTERS, 2020; 32 (2)
This paper investigates the effect of using augmented reality (AR) annotations and two different gaze visualizations, head pointer (HP) and eye gaze (......
期刊: INTERACTING WITH COMPUTERS, 2020; 32 (2)
Human-computer interaction (HCI) has received growing interest in both academic research and the design of information technological applications. Aut......
期刊: INTERACTING WITH COMPUTERS, 2019; 31 (1)
This study examined effects of self-disclosure on relationship closeness with an Internet of Things (IoT) conversational agent (IoT-CA) and attributio......
期刊: INTERACTING WITH COMPUTERS, 2019; 31 (3)
Entering text with a general five-key TV remote is a laborious task. A strategy for entering text with two interconnected cursors is proposed, whereby......
期刊: INTERACTING WITH COMPUTERS, 2019; 31 (4)
This paper reports a longitudinal study on the retrospective evaluation of perceived usability. We propose a retest method based on SUS questionnaires......
期刊: INTERACTING WITH COMPUTERS, 2018; 30 (3)
Pointing and gesturing with the dominant thumb (DT) and the non-dominant thumb (NT) are two common tasks for bimanual tablet gripping interaction. Und......
期刊: INTERACTING WITH COMPUTERS, 2018; 30 (5)
To improve the quality of human-computer interaction, it is important for computers to be able to identify the images quickly that can trigger pleasan......
期刊: INTERACTING WITH COMPUTERS, 2017; 29 (4)
Tactile icons were proposed to convey non-visual information as an abstract approach. Perception of transformational Tactons has been explored, which ......