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Solutions of Dynamic Multicriteria Games: Classical and Untraditional Approaches

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (5)

Approaches to ensuring optimal behavior in dynamic multicriteria games are investigated. The classical scheme with a weighted sum of the criteria and ......

Stochastic Model of Network Formation with Asymmetric Players

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (6)

We propose a network formation model using the theory of stochastic games with random terminal time. Initially, the leader proposes a joint project in......

Owen-Stable Coalition Partitions in Games with Vector Payoffs

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (3)

This paper is devoted to the study of multicriteria cooperative games with vector payoffs and coalition partition. An imputation based on the concept ......

A Customer Service Model in an Adaptive-Modulation Mobile Communication Cell with Allowance for Random Environment

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (5)

We study the cell performance characteristics for a mobile network in which the user service rate depends on the area of the cell where the user is lo......

Opinion Dynamics Control and Consensus in a Social Network

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (6)

We consider a game-theoretic model of the influence of players on the dynamics of opinions and the consensus achieved in a social network. The control......

Individual Stability of Coalition Structures in Three-Person Games

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (6)

Cooperative games with coalition structures are considered, and a principle of coalition structure individual stability with respect to some cooperati......

Two-Factor DEA Modeling and Clustering of Homogeneous Firms

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (5)

The paper presents a model for clustering homogeneous firms according to their operation efficiency over a certain time period. The firm efficiency is......

A Modified Myerson Value for Determining the Centrality of Graph Vertices

期刊: AUTOMATION AND REMOTE CONTROL, 2021; 82 (1)

To analyze the structure of social networks, the methods of cooperative game theory can be adopted. One of such methods is based on the calculation of......

About One Differential Game Model with Dynamic Updating

期刊: AUTOMATION AND REMOTE CONTROL, 2020; 81 (9)

Differential game model of limited resource extraction with dynamic updating is studied in the paper. The class of games with dynamic updating is new ......

Coordinated Influence on the Opinions of Social Network Members

期刊: AUTOMATION AND REMOTE CONTROL, 2020; 81 (3)

This paper studies a model of coordinated influence in a social network in which several members, called players, can jointly affect the opinions of o......

Pricing of Platforms in Two-Sided Markets with Heterogeneous Agents and Limited Market Size

期刊: AUTOMATION AND REMOTE CONTROL, 2019; 80 (7)

This paper studies equilibrium in a two-sided market represented by network platforms and heterogeneous agents. The setup below is based on the Armstr......

JIF:0.59

Coalition Formation in Dynamic Multicriteria Games

期刊: AUTOMATION AND REMOTE CONTROL, 2019; 80 (10)

In this paper, new approaches to obtain optimal behavior in dynamic multicriteria games are suggested. The multicriteria Nash equilibrium is designed ......

JIF:0.59

Formalizing a Sequential Calibration Scheme for a Strapdown Inertial Navigation System

期刊: AUTOMATION AND REMOTE CONTROL, 2018; 79 (1)

We consider a known bench calibration scheme for a strapdown inertial navigation system (SDINS) that consists of sequential rotations of the SDINS on ......

JIF:0.59

A Method to Provide Conditions for Sustained Excitation

期刊: AUTOMATION AND REMOTE CONTROL, 2018; 79 (2)

For the linear regression model, the problem of relaxing conditions for sustained excitation in the problems of estimation of the unknown constant par......

JIF:0.59

A Game-Theoretic Model of Virtual Operators Competition in a Two-Sided Telecommunication Market

期刊: AUTOMATION AND REMOTE CONTROL, 2018; 79 (4)

This paper considers a market where two large companies provide services to the population through "cloud" virtual operators buying companies' service......

JIF:0.59

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