期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Virtual reality (VR) volleyball games can provide an immersive entertainment experience and facilitate users to get familiar with game rules. In real ......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Recently, the development of deep learning has facilitated continuous progress in the field of computer vision. Pixel-level semantic segmentation serv......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Images captured in haze conditions, especially at nighttime with low light, often suffer from degraded visibility, contrasts, and vividness, which mak......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Fluid simulation plays an important role in movie special effects, computer games, etc. In recent years, the Smoothed Particle Hydrodynamics (SPH) has......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
While extensive research efforts have been made in semantic image segmentation, the state-of-the-art methods still suffer from blurry boundaries and m......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Facial expression recognition (FER) is a significant research task in the computer vision field. In this paper, we present a novel network FaceCaps fo......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
It is significant to achieve automatic arrangement for bas-relief layout which can be noticeably more efficient than the time-consuming manual process......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
More and more applications require accurate estimation of objects' poses. For example, Augmented Reality (AR) needs that for interactions among virtua......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Motion interpolation technology produces transition motion frames between two discrete movements. It is wildly used in video games, virtual reality an......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Iris recognition is a popular research field in the biometrics, and it plays an important role in automatic recognition. Given sufficient training dat......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Motion interpolation technology produces transition motion frames between two discrete movements. It is wildly used in video games, virtual reality an......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
Augmented Reality (AR) and Virtual Reality (VR) applications enable viewers to experience 3D graphics immersively. However, current hardware either fa......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, 2021; 32 (3-4)
In this paper, we propose an unsupervised motion segmentation method based on topical model borrowed from Natural Language Processing. We apply hierar......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, ; ()
For surgery simulation application, a high-quality anatomical model is very important not only for rendering but also for physics simulation. CT and M......
期刊: COMPUTER ANIMATION AND VIRTUAL WORLDS, ; ()
In the process of simulating and modeling real objects, the phenomenon of objects penetrating each other may occur in the model, which is unrealistic ......