期刊: GAMES FOR HEALTH JOURNAL, 2022; 11 (4)
Exergames have attracted increasing attention from both the public and researchers. Although previous systematic reviews provided evidence that exerga......
期刊: GAMES FOR HEALTH JOURNAL, 2022; 11 (6)
Objective: To design a smartphone app and evaluate its effect on promoting mental well-being and awareness of anxious symptoms in adolescents.Material......
期刊: GAMES FOR HEALTH JOURNAL, 2021; 10 (4)
Objective: To explore changes in task/scheduling self-efficacy in children with visual impairments after playing exergames, using the participatory de......
期刊: GAMES FOR HEALTH JOURNAL, ; ()
Objective: The sudden disruption of university teaching caused by the coronavirus disease 2019 (COVID-19) pandemic has forced universities to switch t......
期刊: GAMES FOR HEALTH JOURNAL, 2020; 9 (6)
Background: Physical inactivity has been identified as the fourth leading cause of death globally. It is now well established that a sedentary lifesty......
期刊: GAMES FOR HEALTH JOURNAL, 2020; 9 (6)
Objective:This article presents the results of a systematic review of the latest, state-of-the-art research on videogames designed for older adults (i......
期刊: GAMES FOR HEALTH JOURNAL, 2019; 8 (1)
Objective: To assess the health impact of augmented reality games by examining the association between Pokemon Go and physical activity among universi......
期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (1)
Objective: Exergames have been suggested to increase the public's physical activity and to benefit cardiovascular health, particularly among the youth......
期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (2)
Objective: The present study (1) explored the attractive features that affect Chinese primary school children's preferences of active videogames (AVGs......
期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (4)
Objective: This research conducted experimental studies to investigate the effects of the contextual variables of racing games on risky driving behavi......
期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (4)
Objective: Previous studies found positive influences of videogame playing on cognition. However, the age-related and task-related effects of videogam......
期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (4)
Objectives: Herein we describe a methodology for developing a game-based intervention to raise awareness of Chlamydia and other sexually transmitted i......