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IEEE T COMP INTEL AI 润色咨询

IEEE Transactions on Computational Intelligence and AI in Games

出版年份:暂无数据 年文章数:暂无数据 投稿命中率: 开通期刊会员,数据随心看

出版周期:Quarterly 自引率:13.2% 审稿周期: 开通期刊会员,数据随心看

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期刊简介

期刊简介
GetPortalImpactFactorByIdResp(projectId=1, id=a03f12158, cover=https://img.medsci.cn/images/journal/cover/2021/MGB_202109271315150700.jpg, fullname=IEEE Transactions on Computational Intelligence and AI in Games, abbr=IEEE T COMP INTEL AI, pyear=暂无数据, frequence=Quarterly, articleNumbers=null, citedSelf2015=13.2, acceptanceRate=null, submissionToAcceptance=null, averageReviewTime=暂无数据, reviewFee=null, pageFee=null, publishedRatio=2018年中国人文章占该期刊总数量暂无数据 (2017年为8.82%), issn=1943-068X, greenSci=https://www.greensci.net/search?kw=1943-068X, scijournal=https://www.scijournal.org/impact-factor-of-IEEE-T-COMP-INTEL-AI.shtml, medsciHotlightString=null, medsciHotlightRealtime=0.8, medsciHotlight=0.485, medsciHotlight5year=1.86142, citescore=0.0, hIndex=36, impactFactor=null, orgnization=Institute of Electrical and Electronics Engineers, orgnizationUrl=null, country=United States, countryCn=美国, isOa=0, isOaString=否, sciScie=Science Citation Index Expanded|Current Contents - Engineering, Computing &amp; Technology, bigclassCas=工程技术 4区, smallclassCas=, website=http://cis.ieee.org/ieee-transactions-on-computational-intelligence-and-ai-in-games.html, websiteHits=1699, guideForAuthor=null, guideForAuthorHits=1, submitWebsite=https://mc.manuscriptcentral.com/tciaig-ieee, submitWebsiteHits=1403, content=null, totalCites=455, brief=IEEE T COMP INTEL AI杂志工程技术行业,“<strong><a target="_blank" href="/sci/index.do?smallclass=计算机:软件工程" >计算机:软件工程</a></strong>”子行业的级别不明杂志, articleType=该刊全部是论著,可能不接收综述类等文章, medsciHeat=<span style="color: #000000;">黑</span>, medsciComment=杂志水平一般,也很冷门,关注人少,审稿周期可能也不一定快,如果文章质量不佳,或时间不紧的话,可以考虑考虑。, medsciExplanation=MedSci期刊指数是根据中国科研工作者(含医学临床,基础,生物,化学等学科)对SCI杂志的认知度,熟悉程度,以及投稿的量等众多指标综合评定而成。当然,具体的,您还可以结合“<a href='//m.capotfarm.com/sci/submit.do?id=a03f12158'>投稿经验系统</a>”,进行综合判断,这更是大家的实战经验,值得分享和参考。<br> 注意,上述MedSci期刊指数采用MedSci专利技术,由计算机系统自动计算,并给出建议,存在不准确的可能,仅供您投稿选择杂志时参考。, tags=null, citeScoreList=[GetImpactFactorCiteScoreListResponse(year=2016, citescore=2.02), GetImpactFactorCiteScoreListResponse(year=2017, citescore=2.07), GetImpactFactorCiteScoreListResponse(year=2018, citescore=1.65), GetImpactFactorCiteScoreListResponse(year=2019, citescore=4.6), GetImpactFactorCiteScoreListResponse(year=2020, citescore=0.0)], medsciIndexList=[GetImpactFactorMedsciIndexListResponse(year=2020, medsciHotlight=1.567), GetImpactFactorMedsciIndexListResponse(year=2021, medsciHotlight=0.645), GetImpactFactorMedsciIndexListResponse(year=2022, medsciHotlight=0.656), GetImpactFactorMedsciIndexListResponse(year=2023, medsciHotlight=0.736), GetImpactFactorMedsciIndexListResponse(year=2024, medsciHotlight=0.8)], citeScoreGradeList=[GetImpactFactorCiteScoreGradeResponse(smallClass=Engineering - Electrical and Electronic Engineering , rank=255/661), GetImpactFactorCiteScoreGradeResponse(smallClass=Engineering - Control and Systems Engineering , rank=108/232), GetImpactFactorCiteScoreGradeResponse(smallClass=Computer Science - Artificial Intelligence , rank=95/189), GetImpactFactorCiteScoreGradeResponse(smallClass=Computer Science - Software , rank=196/360)], totalJcrAreaList=[], pmcUrl=https://www.ncbi.nlm.nih.gov/nlmcatalog?term=1943-068X[ISSN], pubmedUrl=https://www.ncbi.nlm.nih.gov/pubmed?cmd=search&term=IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES[ta], article_number=null, article_number_cn=3, earlyWarning=null, linkOutUrl=null, isJournalMember=false, unscrambleContent=null, dayViewCount=false, endexampletyle=暂无数据)
期刊名称
IEEE T COMP INTEL AI/IEEE Transactions on Computational Intelligence and AI in Games
ISSN
1943-068X
影响指数话题
预警等级
MedSci期刊指数
0.8 (MedSci实时期刊指数) | 1.86142 (5年期刊指数)
CiteScore值
0.0
h-index
36
h5-median
暂无数据
出版社/管理机构
出版国家/地区
United States 美国
出版周期
Quarterly
出版年份
暂无数据
是否OA
被收录情况
Science Citation Index Expanded|Current Contents - Engineering, Computing &amp; Technology
JCR分区
暂无数据
中科院分区
大类:工程技术 4区
小类:
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