期刊: IEEE TRANSACTIONS ON GAMES, 2021; 13 (2)
Online social games such as World of Tanks (WoT) have attracted hundreds of millions of users not only to play the games but also to share game replay......
期刊: IEEE TRANSACTIONS ON GAMES, 2021; 13 (2)
The vastness of gaming plots and variety of environments in computer games require a large amount of labors in soundtrack compositions. Since human co......
期刊: IEEE TRANSACTIONS ON GAMES, 2021; 13 (2)
Poker is the typical game of incomplete information, and remains a longstanding challenge problem in artificial intelligence (AI). The poker game of D......
期刊: IEEE TRANSACTIONS ON GAMES, 2021; 13 (3)
The Link-a-Pix puzzle, which is also known as Piczle, PathPix, Pictlink, Number Net, or Paint by Pairs, is a popular picture logic puzzle game where t......
期刊: IEEE TRANSACTIONS ON GAMES, 2020; 12 (2)
AlphaGo trains a value network to predict the win rate of the current state with 7.5 komi on a 19 x 19 board. The komi of most rectangular boards is u......
期刊: IEEE TRANSACTIONS ON GAMES, 2020; 12 (2)
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game playing (GGP). MCTS and its enhancements are contr......
期刊: IEEE TRANSACTIONS ON GAMES, 2018; 10 (4)
In this paper, we propose an end-to-end modular reinforcement learning architecture for a navigation task in complex dynamic environments with rapidly......
期刊: IEEE TRANSACTIONS ON GAMES, 2018; 10 (2)
Phantom Go is a derivative of Go with imperfect information. It is challenging in AI field due to its great uncertainty of the hidden information and ......