GetPortalImpactFactorByIdResp(projectId=1, id=d6d01677, cover=https://img.medsci.cn/images/journal/cover/2021/chH_202109271314465490.jpg, fullname=COMPUTER ANIMATION AND VIRTUAL WORLDS, abbr=COMPUT ANIMAT VIRT W, pyear=2004, frequence=Bimonthly, articleNumbers=576, citedSelf2015=24.7, acceptanceRate=null, submissionToAcceptance=null, averageReviewTime=暂无数据, reviewFee=null, pageFee=null, publishedRatio=2023年中国人文章占该期刊总数量暂无数据 (2022年为100.00%), issn=1546-4261, greenSci=https://www.greensci.net/search?kw=1546-4261, scijournal=https://www.scijournal.org/impact-factor-of-COMPUT-ANIMAT-VIRT-W.shtml, medsciHotlightString=null, medsciHotlightRealtime=1.558, medsciHotlight=1.459, medsciHotlight5year=2.73969, citescore=2.2, hIndex=49, impactFactor=1.1, orgnization=John Wiley and Sons Ltd, orgnizationUrl=http://onlinelibrary.wiley.com, country=United States, countryCn=美国, isOa=0, isOaString=否, sciScie=Science Citation Index|Science Citation Index Expanded|Current Contents - Engineering, Computing & Technology, bigclassCas=工程技术 4区, smallclassCas=工程技术 4 区, website=https://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X, websiteHits=3575, guideForAuthor=null, guideForAuthorHits=1, submitWebsite=https://mc.manuscriptcentral.com/cavw, submitWebsiteHits=1344, content=With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants., totalCites=634, brief=COMPUT ANIMAT VIRT W杂志工程技术行业,“<strong><a target="_blank" href="/sci/index.do?smallclass=计算机:软件工程" >计算机:软件工程</a></strong>”子行业的偏低级别杂志, articleType=该刊全部是论著,可能不接收综述类等文章, medsciHeat=<span style="color: #000000;">黑</span>, medsciComment=杂志水平一般,也很冷门,关注人少,审稿周期可能也不一定快,如果文章质量不佳,或时间不紧的话,可以考虑考虑。, medsciExplanation=MedSci期刊指数是根据中国科研工作者(含医学临床,基础,生物,化学等学科)对SCI杂志的认知度,熟悉程度,以及投稿的量等众多指标综合评定而成。当然,具体的,您还可以结合“<a href='//m.capotfarm.com/sci/submit.do?id=d6d01677'>投稿经验系统</a>”,进行综合判断,这更是大家的实战经验,值得分享和参考。<br>
注意,上述MedSci期刊指数采用MedSci专利技术,由计算机系统自动计算,并给出建议,存在不准确的可能,仅供您投稿选择杂志时参考。, tags=null, citeScoreList=[GetImpactFactorCiteScoreListResponse(year=2017, citescore=0.89), GetImpactFactorCiteScoreListResponse(year=2018, citescore=1.04), GetImpactFactorCiteScoreListResponse(year=2019, citescore=2.1), GetImpactFactorCiteScoreListResponse(year=2020, citescore=2.4), GetImpactFactorCiteScoreListResponse(year=2023, citescore=2.2)], medsciIndexList=[GetImpactFactorMedsciIndexListResponse(year=2020, medsciHotlight=2.737), GetImpactFactorMedsciIndexListResponse(year=2021, medsciHotlight=1.412), GetImpactFactorMedsciIndexListResponse(year=2022, medsciHotlight=1.447), GetImpactFactorMedsciIndexListResponse(year=2023, medsciHotlight=1.39), GetImpactFactorMedsciIndexListResponse(year=2024, medsciHotlight=1.558)], citeScoreGradeList=[GetImpactFactorCiteScoreGradeResponse(smallClass=Computer Science - Computer Graphics and Computer-Aided Design , rank=44/70), GetImpactFactorCiteScoreGradeResponse(smallClass=Computer Science - Software , rank=249/360)], totalJcrAreaList=[], pmcUrl=https://www.ncbi.nlm.nih.gov/nlmcatalog?term=1546-4261[ISSN], pubmedUrl=https://www.ncbi.nlm.nih.gov/pubmed?cmd=search&term=COMPUTER ANIMATION AND VIRTUAL WORLDS[ta], article_number=71, article_number_cn=45, earlyWarning=null, linkOutUrl=null, isJournalMember=false, unscrambleContent=null, dayViewCount=false, endexampletyle=暂无数据)
期刊名称
COMPUT ANIMAT VIRT W/COMPUTER ANIMATION AND VIRTUAL WORLDS